Search results for "application development"
showing 6 items of 6 documents
Testing wearable IoT applications through sensor virtualization
2020
The development of distributed IoT applications requires the integration of data provided by different sensors embedded in multiple devices. As an example, an application for health monitoring in an assisted living scenario may include several wearable and fixed nodes each carrying different sensors and running specific code. Verifying that the application is properly working according to the specifications requires assessing that the code of each node behaves consistently in all the possible use cases. Tests involving sensor data may be difficult or costly to replicate realistically and this could also slow down the development of the application in its early stages. In this paper we intro…
Mobilās lietotnes izstrāde un izplatīšana
2016
Diplomdarba temata nosaukums ir "Mobilās lietotnes izstrāde un izplatīšana". Darba mērķis ir izstrādāt projektu mobilai lietotnei ar kuras palīdzību būtu iespējams veikt muzikālās dzirdes attīstības vingrinājumus. Darbā tiek analizēta muzikālās dzirdes attīstības vingrinājumu veikšanas iespējas ar mobilās lietotnes palīdzību. Tiek analizētas mobilo iekārtu tehniskās iespējas, vingrinājumu veikšanas procesu analīze un to uzlabošanas iespējas, kā arī izplatīšanas īpatnības. Darba rezultāta izveidots projekts ar lietotnes koncepciju, dekompozīcijas, datu, lietotāju saskarņu un izplatīšanas aprakstiem.
Application Development from Prototype to Beta : A Case Study of the Application SeafarerCV
2018
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2018 When the prototype of a software product is completed and approved, development of a betaready resource is often the natural step toward a future final release. This process contains many steps that may prove vital to the eventual success or downfall of a future product. Technologies must be chosen, design methodologies must be followed, and care must be given to provide the final product with a solid foundation to build upon. This thesis follows such a development process for the development of resources for beta-testing. This process, as well as the human centered design approaches, and the resulting re…
DinosARs - Learning with the help of augmented reality
2019
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 A two-dimensional way of interacting with learning material has been the norm fora long time. We’ve read books, taken notes and been taught from a blackboard sinceyouth, and has for most of us worked out just fine, but we are all different. We havethose visual learners, those who learn through seeing things, auditory learners, thosewho learn best through hearing and kinesthetic learners, those who learn by doing.Augmented reality can provide many unique affordances that can deliver a learningexperience that can benefit all learning types. Augmented reality can utilize both vi-suals, sound, and interactivi…
Life-based design for technical solutions in social and voluntary work
2012
The Social and Voluntary work sector operates outside the organised boundaries and systems of normal business, financial and government organisational institutions. My target during this research has been to develop an optimum solution for decision support towards committing and accepting resources in the Social Work and Voluntary sector. In initial part of this monograph, I have traced the history of Design Thinking from the time it was ‘art and craft’ until modern times where multiple approaches are tried, tested and implemented for solution development. For the actual application development, I have chosen the Life-based Design conceptual framework. Three design iterations were made in t…
Validation and Extension of the Usability Heuristics for Mobile Map Applications
2016
Heuristic usability evaluation is light but efficient method for finding usability problems. In this paper, we report the process of validation and further development of the previously introduced usability heuristics for mobile map applications. The validation began by testing the heuristics by 58 evaluators who used them for usability evaluation of four different map applications. The evaluators also filled a questionnaire about the understandability of the heuristics. The amount, severity and quality of the problems found with the heuristics were reviewed and the heuristics’ understandability analyzed. As a result, it was shown that the heuristics were efficient for finding usability pro…